//==============================================================================
// Early Spear Thrower_anim.txt
//==============================================================================

import define_torch_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Standard
      }
      }
   }      
}

//==============================================================================

anim Idle
{      
   SetSelector
   {
   TechLogic none/Elite Arsonists
      set hotspot
      {
         version
         {
				Visual Archer n throwing axeman_IdleA
				ReplaceTexture Archer N Throwing Axeman standard/infantry g arsonist standard
				connect Righthand Torch Hotspot
				connect Smokepoint TorchBack Hotspot
				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer n throwing axeman_IdleA
				ReplaceTexture Archer N Throwing Axeman standard/infantry g arsonist heavy
				connect Righthand Torch Hotspot
				connect Smokepoint TorchBack Hotspot
				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }      
}

//==============================================================================

anim Bored
{   
   SetSelector
   {
   TechLogic none/Elite Arsonists
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_BoredA
				ReplaceTexture Archer N Throwing Axeman standard/infantry g arsonist standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				connect Righthand Torch Hotspot
				connect Smokepoint TorchBack Hotspot				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_BoredA
				ReplaceTexture Archer N Throwing Axeman standard/infantry g arsonist heavy
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				connect Righthand Torch Hotspot
				connect Smokepoint TorchBack Hotspot				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================

anim Walk
{   
   SetSelector
   {
   TechLogic none/Elite Arsonists
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_walkA
				ReplaceTexture Archer N Throwing Axeman standard/infantry g arsonist standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				connect Righthand Torch Hotspot
				connect Smokepoint TorchBack Hotspot			connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
Visual archer n throwing axeman_walkA
				ReplaceTexture Archer N Throwing Axeman standard/infantry g arsonist heavy
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				connect Righthand Torch Hotspot
				connect Smokepoint TorchBack Hotspot			connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================
anim RangedAttack
{   
   SetSelector
   {
   TechLogic none/Elite Arsonists
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_AttackA
				ReplaceTexture Archer N Throwing Axeman standard/infantry g arsonist standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
            tag SpecificSoundSet 0.29 false SwordSwing checkVisible 
//-- end auto generated section
				connect Righthand Torch Hotspot
				connect Smokepoint TorchBack Hotspot
				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_AttackA
				ReplaceTexture Archer N Throwing Axeman standard/infantry g arsonist heavy
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
            tag SpecificSoundSet 0.29 false SwordSwing checkVisible 
//-- end auto generated section
				connect Righthand Torch Hotspot
				connect Smokepoint TorchBack Hotspot
				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{   
   SetSelector
   {
   TechLogic none/Elite Arsonists
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_DeathA
				ReplaceTexture Archer N Throwing Axeman standard/infantry g arsonist standard
				connect Righthand Torch Hotspot
				connect Smokepoint TorchBack Hotspot

				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_DeathA
				ReplaceTexture Archer N Throwing Axeman standard/infantry g arsonist heavy
				connect Righthand Torch Hotspot
				connect Smokepoint TorchBack Hotspot

				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
   TechLogic none/Elite Arsonists
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_flailA
				ReplaceTexture Archer N Throwing Axeman standard/infantry g arsonist standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				connect Righthand Torch Hotspot
				connect Smokepoint TorchBack Hotspot
				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_flailA
				ReplaceTexture Archer N Throwing Axeman standard/infantry g arsonist heavy
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				connect Righthand Torch Hotspot
				connect Smokepoint TorchBack Hotspot
				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}